To Make a Murder

filed under game design on 23 Feb 2017 tagged narrative, d6, theory, to make a murder, universal, framework, mystery, and rpglet
Just a quick brainstorm of a framework for running narrative but yet still (slightly?) objective mysteries, solo.
It’s floppy and not as clear as it could be and is probably not anywhere near objective enough.
My gut feeling is that objectivity is going to be a hard target to hit, but maybe that’s just my personal blind spot.
Next step: work up a narrative mystery gamebook, because I’ve been meaning to for a while.
Any feedback?