To Make a Murder

image from ArtBreeder

filed under game design on 23 Feb 2017
tagged narrative, d6, theory, to make a murder, universal, framework, mystery, and rpglet

Just a quick brainstorm of a framework for running narrative but yet still (slightly?) objective mysteries, solo.

To Make a Murder.

It’s floppy and not as clear as it could be and is probably not anywhere near objective enough.

My gut feeling is that objectivity is going to be a hard target to hit, but maybe that’s just my personal blind spot.

Next step: work up a narrative mystery gamebook, because I’ve been meaning to for a while.

Any feedback?