Procedural Hexmap Generator
filed under game design on 31 Dec 2018 tagged dungeon world, world of dungeons, wodu, osr, hexmap, python, random, and procedural
Who loves hexmaps? Me!!!
So I wrote a script to generate them and then made some watercolor tiles to prettify it.
A second script then takes the source file and adds some content to it. I’m still fiddling around with the content; nothing seems quite right.
I want it to be full of useful information, evocative, and easy to parse, but there’s just so many cool options and so little space!
A rough prototype of the populator (using small source list sizes):
randomly generated hex contents
Anyway, still working on it, off and on. Still all over the place, and obviously there are some blanks.