Look here! Some stuff I've made!

Where Mystery Dwells

Where Mystery Dwells is a procedurally generated catacomb crawl through a flickering, candle-lit world of stone and skulls beneath a very slightly fantastical industrial city, where...

Urban/Modern/Fantasy

Urban/Modern/Fantasy is a toolkit for running modern adventures using the rules laid out in Dungeon World. It’s a framework for running many different modern stories without...

Calypso

Calypso is a narrative solo ttrpg system, powered by the apocalypse, built on the original version and blended with new techniques developed over several years of...

emotional factors in ttrpg selection

filed under game design on 07 Apr 2023
tagged design, theory, game feel, and friday

Note, I haven’t been blogging, but my itch page is frequently updated, if you want to see what I’m up to lately.

Emotional factors in ttrpg selection

This is not an essay on emotions in ttrpgs! A topic near and dear my heart, of course, but one I tend to cover obliquely in my works instead of blog posts. Instead, it’s a discussion of why we might pick one ttrpg over another, in a broad...

TTRPG Points and Pauses

image from ArtBreeder

filed under game design on 06 Apr 2023
tagged design, theory, game feel, and thursday

Note, I haven’t been blogging, but my itch page is frequently updated, if you want to see what I’m up to lately.

A model of ttrpg points & pauses

This is just a short warm up post, recapping a theory I’ve been exploring for a while, that a tabletop system’s feel is largely predicated on the points where it asks you to transition between mechanics and fiction, and the pauses to assess the fiction that...

Thoughts on Accessibility

image from ArtBreeder

filed under misc on 17 Oct 2021
tagged accessibility, programming, and java

Problem: it’s really hard to make accessible pdfs.

A couple of caveats; I don’t use accessibility tools at either end of the process, so I’m no expert, and I am fully aware most of us are on a hobby or at best shoestring budget, for time, energy, and money. Let’s repeat that; I’m no expert. and it is entirely possible I am missing the forest for the trees (or the trees for the forest), making...