filed under game design on 07 Apr 2023 tagged design, theory, game feel, and friday
Note, I haven’t been blogging, but my itch page is frequently updated, if you want to see what I’m up to lately.
Emotional factors in ttrpg selection
This is not an essay on emotions in ttrpgs! A topic near and dear my heart, of course, but one I tend to cover obliquely in my works instead of blog posts. Instead, it’s a discussion of why we might pick one ttrpg over another, in a broad...
image from ArtBreeder
filed under game design on 06 Apr 2023 tagged design, theory, game feel, and thursday
Note, I haven’t been blogging, but my itch page is frequently updated, if you want to see what I’m up to lately.
A model of ttrpg points & pauses
This is just a short warm up post, recapping a theory I’ve been exploring for a while, that a tabletop system’s feel is largely predicated on the points where it asks you to transition between mechanics and fiction, and the pauses to assess the fiction that...
image from ArtBreeder
filed under misc on 17 Oct 2021 tagged accessibility, programming, and java
Problem: it’s really hard to make accessible pdfs.
A couple of caveats; I don’t use accessibility tools at either end of the process, so I’m no expert, and I am fully aware most of us are on a hobby or at best shoestring budget, for time, energy, and money. Let’s repeat that; I’m no expert. and it is entirely possible I am missing the forest for the trees (or the trees for the forest), making...